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January 30, 2007

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Coupla thoughts:

I like the idea of additional tactics like recipes that don't promote hearburn, but might stop short of branding all the game elements and such. Feels like it's hitting the consumer over the head too much in that instance if everywhere they turn they see a logo.

I'd much rather do something for them and make them want to return - such as the healthy recipes - than plaster logos and hope they may act simply because of the additional impressions.

Without looking at any of the research, another thought is whether bunco is the only game 50-year old women both play AND suffer heartburn while doing that the brand might leverage. I'm assuming the heartburn stems from the sedentary nature of the game, so then my mind goes to what similar games are there that can be utilized/promoted in the same way.

(A small concern is also the risk the brand took associating itself with a game that's become synonymous with illegal gambling activity, although they obviously didn't let that stop them.)

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